The Software Development Process

  1. Requirement Gathering & Analysis. From the get-go we sort to create an interactive software that has convenient and fast streaming capabilities. We took into account the full needs of an e-learning software tool for educators. After setting out these goals, we conducted a feasibility study into the market for e-learning tools for educators. We understood the gap that exists in the current market for e-learning tools for teachers. We took into account the primary metrics that the software will handle like learner proficiency, course completion, course evaluation ratings, return on investments, as well as tutor rating.
  1. System Analysis and Design. In this segment, we called upon the skills and expertise of online casino web developers from some of the casino industry’s largest operators like amsterdams casino to guide us. The programmers developed a detailed report for each facet of the software that we came up with during initial analysis. We broke down the work into smaller portions to make it more manageable for the testers, designers, project managers, and developers. After that, our system analysts developed a design on the basic idea of the e-learning software from the front-end and the back-end. The system analyst worked hand-in-hand with the casino web developers to ensure that the end-product reflects the initial design.

III. Software Coding. Armed with the front-end and back-end design and the site ideas our team coded the software design and developed the prototype that we desired. The experience and expertise of the online casino web designers counted a lot. This was particularly critical given that this e-learning software for educators has the same level of interactivity and streaming requirements as a typical online casino. Given the complexity and multi-dimensional nature of the software, we broke down the work in such a way that everyone handled the bits they are best acquainted with. The overall software design is a multi-dimensional, responsive and fantastic design with incredible widgets.

  1. Testing and Implementation. As a team, we’ve continually tested the software to ensure it performs well in real time. We’ve worked on fixing the bugs and responsiveness issues as well as inputting more features to amplify streaming and interactivity. Our quality analysts run the tests on functionality, responsiveness, interactivity, streaming speeds, loading time and general aesthetics. The team is now in the implementation stage in which the systems has been run on various platforms.  So far it’s performed exceptionally and impressively compared to its peers and rivals in the e-learning software market.